In contrast, Legendary Heroes’ focus on the heroes wasn’t necessarily innovative, but it brought about some familiarity and focus to the game experience. E:WoM’s attempt at a diplomacy mini-game through dynastic gameplay (marrying off sons and daughters) felt new and interesting, if not well polished. Each of these games had a few mechanics that were either interesting and not well-realized, or well-realized but not terribly interesting. Sorcerer King is the fourth game in the Elemental universe and it’s proceeded by games ranging from borderline terrible ( Elemental: War of Magic) to something that’s almost great ( Fallen Enchantress: Legendary Heroes). It’s not too hard to imagine how it may have never come to fruition. Sorcerer King is one of those games for me. They probably have flaws, most games do, but you see past them anyway because you enjoy the game so much. They’re the kind of games that have done something so well that you’ll compare other like-minded games to them. They’re games that you want to succeed because you want to see more of them through DLC, expansions or emulation by other developers. It’s the kind of game that you enjoy playing, enjoy reading about, enjoy watching videos of and enjoy talking about with anyone that will listen. Every so often, you discover a game that sinks its claws in you.
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